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Showing posts from July, 2017

10n2

Learning Objective: Understand the requirements of an NEA Consolidate learning of hardware and operating systems Starter: Exemplary NEA Document This is not full marks but can give you an idea of the work that is put into the NEA Main: Task 1 Complete an evaluation of your NEA project. 1. Comment on each subtask and how well you have solved the problem 2. Comment on any improvements you would make if you were to complete this again. Task 2 Work through Homework 14/15 to complete before next Monday Task 3 Work through Homework 16 to complete for the test

Year 7/8

Hour of Code  Minecraft 1 Hour of Code  Minecraft 2 Hour of Code  Python Google Sites Project in Google classroom

10n2

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Learning Objective: Be able to show your understanding of basic programming using comments in your code. Be able to ensure your code is robust by using a test table. Starter: Open your NEA documents: - Evidence Document - Your Code - Programming slides of NEA Main: Task 1 1. Ensure you have created a full menu with all options, loops and selection (if). 2. Add comments to your code. 3. Screen shot the code of your main menu in to your evidence document. Task 2 1.  Complete slide 3 and 5 of the Programming slides for NEA; adding code for the first option of the menu. 2. Comment on this code. 3. Screenshot the code and place in your evidence document. Task 3 Have you tested your code? Did it run correctly? 1. Develop your testing table using your initial test plan. Test every aspect of your first 2 tasks. Plenary: What will be the next part of the NEA programming? What will you need to do for the next option?

9p2/9m4

Learning  Objective: Understand how to improve your game by adding music and sound effects. Develop your game independently using resources. Starter: Open your development logs and CIDA  Tracker in  classroom.google.com Example Pick up any expert cards you think you can help others with.... Main: Task 1 How can I add music and sound effects? Example 1 Example 2 Find music and sound effects files - save this in to your game folders. T utorials have been added to google classroom. Task 2 Continue to program your characters, enemies and collectibles in your game using the resources. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker and your development log. Plenary: Update the Tracker with comments. Book time in clinic

Year 8

Learning Objective:  Be able to explain what  you have learnt whilst creating a website and assessing it’s suitability for a chosen target audience. Starter: WAD Main: Task 1 Open Dreamweaver  Manage sites...how? Open your template and pages. Complete your designs. Task 2 1. Go to  classroom.google.com 2. Open the 'Web design Evaluation Document'. 3. Add a screenshot of your Template/pages 4. Annotate in the Web design Evaluation Document Task 3 1. Complete feedback for your partner for each page and the template Plenary: Discuss with your partner: - Was your website suitable for your target auidence? - If so, why? - If not, why? - What would you do next time? Who would like to share this with the class?

Year 7

Learning Objective:  Be able to demonstrate how to program objects independently using available resources. Create a main menu for your game using various resources. Starter: Open up Game Maker Open google classroom - Open the checklist. Where are you? Main: Task 1 1. Use the worksheets to complete the checklist areas. Task 2 Test your game - If it doesn't work, what can you do to work out the problem? Task 3 How do we create a main menu? Example 1. Go to classroom.google.com 2. Create a main menu screen to add to your game using the template. 3. Download this and save it into your game folder. 4. Follow the worksheet to put your screen into your game. Extension: 1. How might you make the enemy hurt the main character? 2. How might you program another level? 3. Are there any resources to help you? Plenary: What events did you use when programming today? What actions did you use when programming today? Name one thing you enjoyed doing today? Name one t

9m4/9p2

Learning Objective: Understand how to improve your game using a favicon and a loading screen. Develop your game independently using resources. Starter: Open your development logs and  Cida   Tracker in  classroom.google.com Example Pick up any expert cards you think you can help others with.... Main: Task 1 What is Favicon? What is a loading screen? Example 1 Example 2 Tutorials have been added to google classroom. Task 2 Continue to program your characters, enemies and collectibles in your game using the resources. Task 3 What aspects have you completed this lesson? What will you do next lesson? Add to the Tracker and your development log. Plenary: Update the Tracker with comments. Book time in clinic