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Showing posts from January, 2017
Learning Objective: Use selection and iteration for programming using Scratch Starter: Main: Red Task  Complete the worksheet. What do you think the answers will be? Amber Task Complete Task B and C in Scratch. Test your code Complete the Testing table Annotate your screenshots Green Task Complete Task D in Scratch Test your code Complete the Testing table Annotate your screenshots Plenary: What is iteration? What is selection? How did we use these today in our scratch games? Can anyone think of their own everyday situation that would use iteration or selection?
Learning Objective: Understand different errors in code, use variables and recall datatypes in Python Use and understand the different datatypes in Python Starter: Recap?  Main: Go to classroom.google.com to work through Python 3 slides Plenary: What datatypes are there in Python? What errors can you get in Python?
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Learning Objective: Demonstrate understanding of variables and casting using Python Starter: Welcome :) Main: Red Task Click on the link below: https://repl.it/classroom/invite/CafZ61v Sign up by clicking on the google symbol: Amber Task What is a variable in Python? Why and when might we use one? BBC Bitesize links on Variables HERE and HERE Complete assignment 1 in repl.it Test your code, any errors? Green Task What is casting? Why might you use casting? Complete assignment 2 in repl.it. Test your code, any errors? Plenary: What have you used before from this lesson? Is there any part you didn't understand?
Learning Objective: Develop game making skills using Game Maker Starter: What is a sprite? What is an object? How are they different? Main: Red Task Continue to use the tutorials below to complete your advanced tutorial platform game. Amber Task You will need to ensure you have 3 working rooms in your game so far. Green Task Develop your photoshop or fireworks skills using the tutorials. Plenary: Update the tracker  Update the tips and tricks
Learning Objective: Identify the key components that make up a computer and identify their functionality Starter: Main:   On classroom.google.com evidence your learning by finding a picture online and write a description of it's functionality: Motherboard CPU RAM Hard Disk Drive Plenary: Questions....
Learning Objective: Develop basic programming skills using Scratch Starter: What have we learnt so far? Main: Red Task Open your saved game and Evidence Document in classroom.google.com Ensure you have completed Task B Amber Task Complete Task C programming Complete the testing table for Task C Add a screenshot of your code working and annotate this Green Task Complete Task D and E programming Complete the testing table for Task D and E Add a screenshot of your code working and annotate this. Plenary: What new blocks did you use today? What did these do for your game?
Learning Objective: Consolidate learning of programming using online resources Try one of these links and use any knowledge of programming you have to help you... STAR WARS SPORTS MINECRAFT TURTLE Homework on classroom.google.com
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Learning Objective:  Understand the differences between input and output devices and recognise where sensors are used in everyday objects Starter: Have a guess at what the peripheral is and whether it is an input or output... Main:   Complete the table in classroom.google.com Plenary: Kahoot
Learning Objective: Develop basic programming skills using Scratch Starter:  Recap - Who can remember anything about the Diamond Hunt Project? Open up Scratch 2 and go to classroom.google.com Main: Red Task  Complete Task B in the incomplete game. How do you evidence this? Amber Task Annotate what you have done in your game Green Task Complete the testing table for Task B. Why do we test? Extension: Continue developing the game for each Task. Remember to test your code every time. Plenary: What did we learn today? What tasks have you completed?
Learning Objective: Develop and improve coursework through feedback. Starter: Update the tracker with comments: 10p5 10n3 Main: Create the webpage using the worksheet provided. Open your Mark Grid and use the feedback and comments to develop your work and game. TUTORIALS FOR GAME MAKER Classroom.google.com for any documents needed Plenary: Update Tracker and Mark Grid
Learning Objective: Be able to recall mathematical operators in programming using Python Use mathematical operators in Python Starter: Homework? Main: Go to classroom.google.com Open Python 2 Lets work through together... Plenary: Peer assess your partner's programming skills and presentation
Learning Objective: Understand Advanced features of Game Maker by developing the basic platform game. Starter: What parts did you find easy with Game Maker? What frustrations did you have? Main: 1. Link to the resources you will need for the advanced platform game  HERE You will need to download and save these in an appropriate place. 2. Link to how to make your character face the way it is moving  HERE 3. Link to tutorial on how to improve your backgrounds  HERE 4. Link to tutorial on how to make monsters/enemies  HERE 5. Link to tutorial on how to make collide with the enemies  HERE 6. Link to how to shoot bullets  HERE 7. Link to tutorial on how to make bonus pickups  HERE 8. Climbing HERE 9. Lives and Scores 1  HERE 10. Lives and Scores 2 HERE   11. Lives and Scores 3 HERE 12. Bonus Lives HERE 13. Deadly Objects HERE 14. Views HERE Plenary: Add to your tips/Tricks Document on Classroom.google.com
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Learning Objective: Evaluate learning using peer feedback and self-reflection Starter: Homework? Main: Red Task Get into pairs Create a mindmap of any keywords or aspects you remember about Unit 3 (Python) Use your evidence document to help Amber Task Evaluate your learning of Unit 2 using the questions in the document. Ask your partner to check your work for SPAG and content. Green Task What do we look for in peer assessment? What do we think about for self-reflection? Write at least a sentence for self-reflection. Write a peer assessment comment on your partner's work. Plenary: Complete the self-assessment document for this Unit.  What have we learnt? How confident do you feel?
Learning Objective: Develop a plan to complete your game using flowcharts. Starter: Click on the links below. Download the files and play the games to help remind you about flowcharts Flowchart practice Flowchart Game Main: 1. Go to classroom.google.com Open your DH Evidence Document and remind yourself of what the project entails 2. How will we make the list of what the game needs to be able to do into a flowchart? 3. Go to  draw.io  and create a flowchart from the list you created. What symbols will you need to use? Flowchart symbols 4. Screenshot your completed flowchart to your evidence document in Task A, box 2 Extension: 1. Open Scratch and familiarise yourself with the controls 2. Start Task B in the DH Booklet Plenary: Peer assess your partner's flowchart. Give them 2 stars and a wish to help them develop their work so far.
Learning Objective: Understand basic programming syntax using Python and IDLE Starter: What do you know about Python? Main: Go to  classroom.google.com Open 'Python Lesson 1' slides We will work through the slides together.... Plenary: Update the  Tracker
Learning Objective: Improve your CIDA coursework using feedback and markscheme. Starter: Check your emails for your CIDA marks. Blank marksheet HERE Main: Use the feedback in your mark sheet to improve your coursework grades. What is your priority? What will you work on first? C grade  = 15 marks B grade  = 19 marks A grade  = 23 marks A* grade = 27 marks Plenary: Write a comment in your marksheet on any areas your have improved.
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Learning Objective: Understand the requirements of the Diamond Hunt Project Starter: Go to  classroom.google.com Follow the steps in the assignment 'Diamond Hunt project'.   Main: Red Task 1. Open Scratch 2. Open Diamond Hunt.sb file through scratch Note: This will only work when opening through Scratch 3. Save the file as 'Diamond Hunt Project'. Amber Task In pairs read through the task list worksheet.  Highlight the keywords and important parts of the sheet. Explain to another pair what the game needs to be able to do. Green Task Open your evidence document in  classroom.google.com Complete the first part of Task A: Extension Complete the second part of Task A: Flowchart of how the game will work Plenary: Peer assess your list with your partner. Remember SPAG
Learning Objective:  Recognise how a class can be used to create custom objects using Python programming language Starter: In groups, recap on python syntax with the mix and match activity. What can you remember about Python!? Main: Follow the instructions on the Class worksheet to create the animals class and add your own instances. Add the code and annotations to your evidence document. Text-Adventure Game... 1. Go to classroom.google.com and play the Zork game 2. Use the instruction worksheets to make the text adventure game. Can you add more rooms?!  3. Add to your evidence document and explain what you have done/what the code is doing. Plenary: What other classes could you define? Ensure all areas of your evidence document is complete.
Learning Objective: Understand selection constructs and relational operators using Python. Starter: What can you remember about Python? Main: Go to classroom.google.com Open Python 5 In pairs you will look in to creating an algorithm (set of steps) to remember lots of passwords (slides 2-5) Work through the slides together to fill in the tables and develop your code. Plenary: Update the Tracker