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Showing posts from October, 2016
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Learning Objective: Identify suitable media for chosen topic for Trends in Computing Presentation Starter: Main: Decide on a topic you wish to present on from the following: - Mobile Phones - Video games consoles - Social networks - SatNav Systems - Online Retail - Robotics - Virtual Reality - Computers in Sport - Computers and music When you have made a decision go to this website  getpocket.com  and sign up via google  Collect at least: - 10 websites - 3 videos  - 10 images  Go to classroom.google.com Open the planning document and complete section A. Plenary: Share your chosen topic with your partner. Show them your resources. Why did you pick this topic?
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Learning Objective: Understand and be able to use basic Python Syntax Starter: How might learning to code help you in all aspects of life? Discuss! Main: Red Task Make a new folder in your sites folder called 'Year 8 Python' Open Python 3.4 IDLE - Select a new file Watch me and help each other.... Amber Task Write a program that will display Hello World Keyword - STRING Save and Run your program - How? Take a screenshot of your code and program working. Add this to your evidence document in  classroom.google.com Green Task Type the code below in to your program: What happens? How will you create code that asks the user their age? What else can you ask and display? Extension - What do you think the code below will do? Try it to see if your prediction is correct... Plenary: Did anyone get any errors? What was it called? Can we add anything to the keyword board? Kahoot!
Learning Objective: Demonstrate understanding of errors, data types and variables in programming using revision slides Starter: Quiz - Green erefs for correct answers and explanations Tracker Main: Go to: Classroom.google.com Red Task Open up Python 3 Part 1 - Errors Amber Task Open up Python 3 Part 2 - Data types Green Task Open up Python 3 Part 3 - Variables Plenary: Hand in if completed - if not completed then finish for homework.
Learning Objective: Consolidate your learning of Game Making by using feedback and self assessment Starter: Open the tracker for your class: 10p5 10n3 1. Click on the tab with your name. 2. Read the comments I have given for areas you need to improve/complete. Main: You will need to complete all areas of your coursework to ensure you can gain full marks. Downloads: Download the Moodboard annotation document  HERE Download the Storyboard annotation document  HERE Download your Assets Table  HERE Download all development logs  HERE - Right Click on the document - Download - Open the document  - Save the document in your Development logs folder Example of Instruction Manual HERE Complete your review in classroom.google.com Plenary: Clinics....
Learning Objective:  Demonstrate project planning skills using storyboard techniques Ensure all design work is up to date using online tracking resource. Starter:  Go to classroom.google.com Remind yourself of your game designs so far by reading through your Game Overview, Moodboard Annotations, Navigation Diagram and your Rules Log Main: Open the tracker for your class: 9p2 9m4 1. Click on the tab with your name. 2. Read the comments I have given for areas you need to improve/complete. 3. Go to the piece of work that needs improving in  classroom.google.com (remember, if you have already handed in your work you will need to 'unsubmit' the piece before being able to edit it) 4. When you have completed a comment/piece of work inform myself to update the tracker Continue to work on your storyboards using the layout as below: See previous blog posts for your class to help you. Plenary: Ensure all areas of the Tracker have been updated. Write on a post it no
Ensure you have completed all aspects of the evidence document in full detail We will be moving on to the next unit called  'Trends in Computing' Decide on a topic you wish to present on from the following: - Mobile Phones - Video games consoles - Social networks - SatNav Systems - Online Retail - Robotics - Virtual Reality - Computers in Sport - Computers and music Use the internet to research your chosen topic area. Play this Game if you have completed all tasks - HERE Kahoot
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Learning Objective: Develop understanding of ways to promote your game Starter: Read the review of Fifa 17 HERE How did this make you feel about the game? Do you know more about the game? What could you use from this review for your game? Main: Go to classroom.google.com Open your review template: Complete each section of the Template.... Use the example in GC to help you. Submit when complete Plenary: If incomplete this will be set for homework and due in by 25th October (So I can Mark)
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Learning Objective: Consolidate learning of game design, production and promotion. Starter: Tracker - 10p5 Tracker - 10n3 Check your promo video has all the components needed....show a friend! Make your video in to a movie file.... Main: Red Task Download all development logs  HERE - Right Click on the document - Download - Open the document  - Save the document in your Development logs folder Amber Task Download your Assets Table HERE Save it in your Assets Table Folder Green Task Complete all your development logs and save them. Complete your assets table. Extension Start to complete your review in GC Use the Tracker to decide what you will need to work on next to complete all areas.
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Learning Objective: Complete your Promo Video for your game using Windows Movie Maker Starter: Open up your promo video in Windows Movie Maker Main: Complete your promo video in Movie Maker ensuring you have the following included:  - Title Screen - PEGI Rating  - Release date  -  Comments and quotes about your game (5 stars etc) -  What console(s) it will be released on - Create  Video clips of your game in action with Screen Cast-O-Matic - Appropriate music Videos to aid you when using Windows Movie Maker: LASTLY - Save your video as a movie WARNING - once you save your video as a movie, you will not be able to edit it again. If you complete your video go to classroom.google.com Open the 'Game Review' Assignment. Use the example to help you to create your own review for your game.
Learning Objective: Develop understanding of how computers follow instructions through algorithms Starter: TANGRAMS! Click on the link above and play the game. Read the instructions!! Main: 1. Get in to pairs  2. One of you is the computer, the other is the programmer 3. You will now play the Tangrams game again but this time the programmer will tell the computer what to do. 4. The computer must take things literally and do EXACTLY as the programmer says..... 5. After you have played ask yourselves these questions: What problems did you face? How can you make your instructions really clear? 6. With your new ideas swap places and try again....Who can get the clearest instructions? Plenary: Show another pair how clear your instructions are....can you help each other to create even more clear instructions?
Learning Objective:  Develop python programming skills using  independent learning Starter: 1. Open up the Tracker HERE Where are you at? 2. Go to classroom.google.com 3. Open the slides you need to complete... 4. Open IDLE....what is the first thing we do before programming (new file) Main: Red Task Complete Part 1 of 'Python 3' in  classroom.google.com Note - This is about Errors. Develop your understanding of errors by researching online and reading the instructions carefully! Amber Task Complete Part 2 of 'Python 3' in  classroom.google.com Note - This is about comments and data types. Develop your understanding of these by researching online and reading the instructions  carefully! Green Task Complete Part 3 of 'Python 3' in  classroom.google.com Note -  This is about variables. Read the instructions carefully and help each other. Plenary: Send me an email (Applegate) with which slides you have completed (to update the tracker). You
Learning Objective: Develop python programming skills using  independent learning Starter: Where are we at? Python Tracker Main: Red Task Complete Part 1 and 2 of 'Problem Solving & Operators' in classroom.google.com Amber Task Complete Part 3 of 'Problem Solving & Operators' in  classroom.google.com Green Task Complete Part 1 of 'Python 3' in classroom.google.com Plenary: Update the Tracker
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Learning Objective: Develop design skills for a game using a navigation diagram Starter: What is this? Main: Red Task Discuss with a partner how a player will navigate through and around your game. Amber Task Go to classroom.google.com Open the 'Future Worlds Navigation Diagram' Slides Draw on the slides how the player will navigate through your game, use the example to help you... Green Task Annotate your diagram to help others understand  Plenary: Explain to your partner through your annotations and diagram how the player will navigate through your design. Do they understand? Are there areas you need to improve? Once you have completed any changes, hand in your Navigation Diagram
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Learning Objective: Understand your progress within your Future Worlds Project Develop a promotional video for your game. Starter: Go to the Tracker HERE Read the comments from me. If you have made progress in any area leave a comment for me: ENSURE ALL YOUR WORK IS IN THE CORRECT FOLDERS - If it is not, then I will not be able to see it to mark it! Main: classroom.google.com  - for the checklist or on paper. Red Task 1. Create the following in Movie Maker: - Title Screen - Pegi Rating Screen - Release date screen -  Comments and quotes about your game screen -  What console(s) it will be released on Remember to Save your work as a project Amber Task - Create  Video clips of your game in action with Screen Cast-O-Matic - Add music to your video LASTLY - Save your video as a movie WARNING - once you save your video as a movie, you will not be able to edit it again. Green Task Go to classroom.google.com Open the Game Review Template Use the
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Learning Objective: Demonstrate project planning skills using storyboard techniques Starter: What is a storyboard? Why do we use them at the design stage of game making? Main: Red Task Fold an A4 piece of paper in half and half again. Draw the design of the following screens: - Main Menu - Game Instructions - Back Story - Level 1 Use the example games on classroom.google.com to help you decide what may be on your screens. Amber Task Fold another A4 piece of paper in half and half again. Draw the design of the following screens: - Level 2 - Level 3 - Level 4 - Level 5 Green Task Fold another A4 piece of paper in half and half again. Draw the design of the following screens: - Winning Screen - Losing Screen - Any other screens you would like to design . Plenary: Ask a pal! Assess each other's storyboard and create a list on what you can do to improve your storyboards
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Learning Objective: Demonstrate sequencing skills using flowcharts Starter: TANGRAMS! In pairs you will try to complete the puzzles. 1 of you will be a computer and the other a programmer. The programmer will give the computer instructions and the computer must follow the instructions...like a computer would! Main: Red Task As a class how can we make a cup of tea? What flow chart symbols would we use for each instruction?  Amber Task With a partner, make a flowchart of a pedestrian crossing... Green Task Go to Draw.io Name your flowchart Develop your flowchart you made on paper on to here using the symbols. Extension Can you create a flowchart for a cup of tea? Plenary: What is a Flowchart? Why are they useful?
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Learning Objective: Demonstrate understanding of how a rules log aids game design Starter: Try to complete the following rules for the Super Mario Game?! What rules did you find? Random Name Generator - Tell me a rule... Main: Red Task Go to classroom.google.com Open your Rules Log Create at least  3  rules for the following: - Buttons on all your screens - Controls for all your players Amber Task Create at least 3 rules for the following: - Picking up Objects - Enemies - Changing Levels Green Task Create at least  3  rules for the following: - Winning/losing the game - Scoring/losing points - Lives - Health Extension: Can you think of any other rules you would add? Go to classroom.google.com Can you complete Task 4 - Navigation Diagram for your game? Use the example to help. Plenary: Share your work with a friend....have you got any rules that might apply to their game? Have they got any rules that might apply to yours? Check their work
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Learning Objective: Develop programming skills through a project in Scratch Starter: Open your checklist in classroom.google.com What have you already completed? What else do you need to do? Main: Red Task Complete your list and input in to your evidence document Amber Task Complete your flowchart and input in to your evidence document Green Task Complete the coding of the game for Task B-F. Ensure you put screenshots of each bit of code you develop. Extension Test your game and record this in the table under Task G in your evidence: Extension: We will be moving on to the next unit called 'Trends in Computing' Decide on a topic you wish to present on from the following: - Mobile Phones - Video games consoles - Social networks - SatNav Systems - Online Retail - Robotics - Virtual Reality - Computers in Sport - Computers and music When you have made a decision go to this website getpocket.com  and sign up via google  Collect websites, vide